Call of Duty Ghosts Best Perk Combination Guide
6:13:00 AMCall of Duty Ghosts best Perk Combinations
In this post I will help you to choose best Perk
combinations according to your need.
1st Combination
Instance: Reaching a point fast
Perks used: Ready Up, Marathon, On the Go, Quickdraw,
Resilience
With Marathon perk you can Sprint unlimited enabling
you to reach a certain point fast and if an enemy attacks Ready Up and
Quickdraw perks will increase your weapons readiness after a sprint and
increase your aiming down speed twice as fast enabling you to make yourself
ready for combat in just seconds. As well as On the Go perk will help you to
sprint away from Combat zones while sprinting and Resilience perk enabling you
to fall from nonlethal heights without getting hurt.
2nd Combination
Instance: Going offensive
Perks used: Overkill, Reflex, Blast Shield, On the
Go
When going on the offensive it is a tricky thing to
have two primary weapons covering two ranges such as Close combat and a Middle
range weapons using the Overkill perk and having the Reflex perk covering up
for the slow weapon swap speed. The Blast Shield perk enables you to even
survive a Claymore explosion and cutting any explosion damage by 50% and On the
Go perk enabling you to sprint away from Combat zones while reloading your
weapon.
3rd Combination
Instance: Going Defensive
Perks used: Blast Shield, ICU, Ping, Focus
When going defensive on a certain position you can
use the Focus perk and aim down side without swaying which enables you to fire
more accurately taking full advantage of your ammo without wasting it and ICU
perk helping you to take on much damage and regenerate your health faster than
normal and you will be able to take on much explosive damage than normal
because of Blast Shield cutting the explosive damage by 50%. The Ping perk will
enable you to spot enemies in the mini map after you kill an enemy because the
Ping perk will activate a sonar ping that reveals other enemies nearby after
you kill an enemy.
4th Combination
Instance: When sneaking into an enemy territory
Perks used: Takedown, Blind Eye, Dead silence, Off
the Grid
With the Takedown perk enemies without revealing the
enemy players where he died and combined with Dead Silence perk you can slowly
creep up to your enemies stab them in the back or you can use Silencer attached
weapon and take down enemies in their own territory without even alerting other
players. As long as you have the Off the Grid perk you don’t have to be feared
about the enemy Sat Coms or Pings picking you up in their territory because Off
the Grid perk will keep you off their Radars and Blind Eye will help you to
stay off Sentry attacks and stay alive.
Also you can sacrifice your secondary weapon and get
an extra Perk available and you can use the Incog perk and stay of their motion
sensors and targeting systems etc.
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