Call of Duty Ghosts Best Perk Combination Guide

6:13:00 AM

Call of Duty Ghosts best Perk Combinations     

In this post I will help you to choose best Perk combinations according to your need.

1st Combination

Instance: Reaching a point fast
Perks used: Ready Up, Marathon, On the Go, Quickdraw, Resilience
With Marathon perk you can Sprint unlimited enabling you to reach a certain point fast and if an enemy attacks Ready Up and Quickdraw perks will increase your weapons readiness after a sprint and increase your aiming down speed twice as fast enabling you to make yourself ready for combat in just seconds. As well as On the Go perk will help you to sprint away from Combat zones while sprinting and Resilience perk enabling you to fall from nonlethal heights without getting hurt.

2nd Combination

Instance: Going offensive
Perks used: Overkill, Reflex, Blast Shield, On the Go
When going on the offensive it is a tricky thing to have two primary weapons covering two ranges such as Close combat and a Middle range weapons using the Overkill perk and having the Reflex perk covering up for the slow weapon swap speed. The Blast Shield perk enables you to even survive a Claymore explosion and cutting any explosion damage by 50% and On the Go perk enabling you to sprint away from Combat zones while reloading your weapon.

3rd Combination

Instance: Going Defensive
Perks used: Blast Shield, ICU, Ping, Focus       
When going defensive on a certain position you can use the Focus perk and aim down side without swaying which enables you to fire more accurately taking full advantage of your ammo without wasting it and ICU perk helping you to take on much damage and regenerate your health faster than normal and you will be able to take on much explosive damage than normal because of Blast Shield cutting the explosive damage by 50%. The Ping perk will enable you to spot enemies in the mini map after you kill an enemy because the Ping perk will activate a sonar ping that reveals other enemies nearby after you kill an enemy.

4th Combination

Instance: When sneaking into an enemy territory
Perks used: Takedown, Blind Eye, Dead silence, Off the Grid
With the Takedown perk enemies without revealing the enemy players where he died and combined with Dead Silence perk you can slowly creep up to your enemies stab them in the back or you can use Silencer attached weapon and take down enemies in their own territory without even alerting other players. As long as you have the Off the Grid perk you don’t have to be feared about the enemy Sat Coms or Pings picking you up in their territory because Off the Grid perk will keep you off their Radars and Blind Eye will help you to stay off Sentry attacks and stay alive.

Also you can sacrifice your secondary weapon and get an extra Perk available and you can use the Incog perk and stay of their motion sensors and targeting systems etc.     

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